As a new Tactical First-Person Shooter with an emphasis on abilities, VALORANT players use a unique mix of terminology to match the roles found within the game. In this guide we go over those roles and how they function within the game.
VALORANT shares a number of similarities to the widely popular Counter-Strike: Global Offensive (CS:GO) in terms of the roles played in the game. While VALORANT doesn’t have an extensive competitive history to define the roles within it, many have applied the roles found in CS:GO to help create clarity surrounding the topic.
As with all esports titles, being able to communicate effectively and at a high level is crucial for competition. Having known roles within a match enables players to identify how they, or a teammate, should play as a game unfolds and what information needs to be conveyed to ensure the team wins.
What are the different roles in VALORANT?
Within the game, agents are broken down into four general roles: Sentinels, Controllers, Initiators and Duelists. These roles are then broken down into more specialised positions such as Support, In-game Leader, Entry Fragger, Lurker, Recon and Crowd Control. Each role is defined by the abilities the agent brings to the match.
Sentinels - Support and In-Game Leader
Sentinels are defensive experts that have abilities that manipulate the battlefield, lock-down areas of contention and provide utility such as healing. There are currently two Sentinels in VALORANT, Sage and Cypher.
A Sentinel is typically responsible for providing support to a teammate much like the support role in CS:GO functions.
Sentinels will either move around the map to gather more information or when defending, be an anchor on a bombsite with the goal to slow down opponents so that teammates have enough time to provide assistance.
Due to the passive nature of their abilities, players that use Sentinel agents are typically responsible for being the in-game leader (IGL). The IGL is responsible for outlining overall team strategy, coordinating team movements around the map and ensuring teammates communicate enemy locations effectively.
Sentinels aren’t expected to perform as well on the scoreboard when contrasted against their Controller and Duelist counter-parts, instead their primary purpose is to enable their teammates to shine while they work quietly in the background.
Controllers - Secondary Entry Fragger and Lurker
Controllers are experts at controlling the battlefield by the use of smoke screens. Their abilities aim to disrupt their opponents sightlines whilst providing cover for teammates as they take control of an area. There are currently three controllers in VALORANT: Omen, Viper and Brimstone.
As mentioned previously, the primary responsibility for Controllers is the ability to control sightlines on a map, this is important in VALORANT because it narrows down the possibilities an enemy has to engage a teammate from a favourable position.
Controllers such as Viper and Brimstone will typically use their abilities prior to a team executing a strategy on a bombsite, following the Duelists on their team as a Secondary Entry Fragger once they’ve used their smoke screens.
Alternatively, Controllers can act as lurkers, who are responsible for guarding against enemy flanks or performing a flank of their own. The agent known as ‘Omen’ is a proficient lurker with an ultimate ability that allows him to teleport to any location on the map, making him particularly deadly when infiltrating the backlines of the enemy.
Duelist - Entry Fragger
Duelists are the offensive experts in VALORANT with abilities that allow them to be aggressive and self-sufficient when creating opportunities to engage with opponents. There are currently four Duelists in the game: Jett, Phoenix, Raze and Reyna.
By role type, Duelists like Raze should be dealing the most damage to opponents based on how their abilities are constructed.
Duelists are expected by their teammates to be proactive and are the stars within the team that garner the most amount of kills. They will typically fulfill the role of Entry Fragger, being the first person to enter an area of the map in contention and perform high-risk, high-reward actions to gain an advantage. The Duelist role is particularly volatile and leads to players experiencing a feast-or-famine scenario in performance, thus teams should give these roles to teammates with excellent aim.
With more team focused gameplay when compared to CS:GO, Duelists in VALORANT should leverage the supporting abilities from Sentinels, Controllers and Initiators to maximise their own potential to dominate opponents.
Initiators - Recon and Crowd Control
Initiators excel at gathering information and controlling the movements of opponents through the use of their abilities. There are currently two Initiators: Breach and Sova.
The two Initiators in VALORANT are both unique in their own regard with Sova specialising in performing reconnaissance while his counterpart Breach specialises in crowd control.
With Sova’s drone and bow abilities, he’s able to recon areas of the map where the opponents may be contesting and conveying this information to his team. Breach on the other hand uses his abilities to flush out and disrupt opponents in hard to reach locations from relative safety.
While Initiators are in a category of their own, they could easily perform the defensive playstyle of a Sentinel and Controller, or take a more proactive role like a Duelist.
The importance of agent select
Before a match starts players will have an opportunity to select an agent they wish to play, referred to in-game as agent select. Assembling a well-balanced lineup of agents can go a long way to improving the chances of winning a match.
Sage was the most picked agent in the VALORANT closed beta with the agent likely to be an essential pick in competition.
In the current meta of VALORANT having both Sentinels, Sage and Cypher, is considered essential to a team. Sage is particularly important due to her ultimate ability which allows the resurrection of teammates that have been killed, in addition to the ability to heal, while Cypher’s tripwires and spy camera can provide valuable insight into an opponent's movements essentially creating areas of control at low risk.
A balanced team will typically feature two Sentinels, one Controller, one Initiator and one Duelist. Whilst it may seem counterproductive that a balanced team only features one Duelist, the diverse set of abilities that feature in the other roles outweighs the advantage an additional Duelist may add to a teams’ overall potential.