Teamfight Tactics has an extensive Class system which gives players the ability to create their own unique stragies while playing the game. In this article we discuss the classes in Teamfight Tactics. Read on to find out more.
Teamfight Tactics, also known as ‘TFT’, is an autobattler game that pits eight players in a Round Robin format on a chess-inspired board.
Players are given a set amount of gold at the beginning of the game to buy an initial set of champions, and as the game progresses players that successfully defeat opponents and survive will earn a gold income, which will enable them to enhance their lineup of champions. The goal of the game is to deplete the health points (HP) of the seven other opponents by drafting a champion lineup that will survive the Round Robin.
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How do Classes work in Teamfight Tactics?
In Teamfight Tactics, champions are given two unique traits that unlock potential buffs and enhancements when paired with champions sharing the same traits, in TFT they are known as Classes and Origins.
Looking for the Origins in Teamfight Tactics? Here is our article on the Origins in Teamfight Tactics.
The Class system outlines the damage or armour traits a character has and provides half of the potential strategy available to a player. Generally, the buffs unlocked when there are Class synergies on the board tend to give champions increased survivability.
A class that is commonly used by beginners is Knight. Deploying two Knights will block 20 damage from the basic attacks of enemy champions with the damage blocked increasing when 4 (40 damage) & 6 (80 damage) Knights are on the board.
The class itself is considered one of the weaker attributes to build a strategy around but can provide some survivability to a champion lineup in the initial stages of the game as Mordekaiser, Darius and Garen are common Knights that appear early on.
Another class that you will see utilised by beginners is Gunslinger. With two Gunslingers on the board there is a 50% chance that one of the two Gunslingers performs an additional basic attack against one enemy champion, whilst having four Gunslingers will allow an additional basic attack against all enemy champions within a characters range.
What are the best classes in Teamfight Tactics (Patch 9.14)
In an ever-evolving meta, being able to identify the best classes in a given patch can be difficult especially when the core game mechanics revolve around elements of randomness.
Here are the top three classes in TFT as of patch Patch 9.14:
The Assassin class has proven itself as the most effective class in TFT, with many popular strategies utilising it as a primary source of damage for their champion lineups. Assassins receive a +150% critical strike damage amplification when there are three Assassins on the board, while six Assassins will grant them +350% critical strike damage.
There are currently seven champions that share the Assassin class which are Kha’Zix, Zed, Pyke, Evelynn, Rengar, Katarina and Akali. The primary benefits of the class lie in a wide champion pool, balanced gold costs for champions, and strong synergies with the Wild, Ninja, Demon and Pirate origins.
Whilst not considered viable at first, the Elementalist class has proven to be highly effective in increasing the survivability of a champion lineup. If there are three Elementalists on the board, a Elemental golem with 2200 HP and 100 Attack damage is summoned at the beginning of combat to fight enemies. As of Patch 9.14, there are four Elementalists which include Lissandra, Kennen, Brand and Anivia.
Possibly the second most popular class in TFT, the Sorcerer class consists of eight champions which include Kassadin, Lissandra, Lulu, Ahri, Morgana, Veigar, Aurelion Sol and Karthus. Having three Sorcerers on the board will grant +45 Ability power (AP) whilst having six will grant +100 (AP).
Much like the Assassin class the benefits of the Sorcerer class lie in an extensive champion pool, balanced gold costs for champions and strong synergies with Wild and Dragon origins.
What are the Classes in Teamfight Tactics?
In total there are 10 classes in TFT and so far we’ve taken a look at five of them. Here’s a detailed breakdown of the remaining five classes in the game.
There are six champions that are in the Blademaster class. These champions are Fiora, Shen, Aatrox, Gangplank, Draven and Yasuo. Blademasters have a 35% chance to attack one additional time when there are three on the board, and two additional times when there are six on the board. Aatrox and Draven stand out as particularly strong individual champions, and when buffed with the Blademaster traits they are a force to be reckoned with.
There are five champions that are in the Brawler class. These champions are Warwick, Blitzcrank, Cho’Gath, Rek’Sai and Volibear. Brawlers gain +300 HP when there are two on the board and +700 HP when there are four on the board. Whilst not providing the most impactful traits, the increased survivability for your Brawlers can provide alternatives in other aspects of your strategy.
Braum and Leona are the two champions in the Guardian class. If both champions are on the board, +30 armour is granted to allies that start the round adjacent to them.
The class has been relatively unpopular in the current meta with better alternatives in the form of Brawlers and Knights taking a higher priority over Guardians.
There are four champions in the Ranger class. These champions are Vayne, Varus, Ashe and Kindred. Rangers have a 25% chance to double their attack speed for three seconds when there are two on the board, and a 65% chance when there are four.
While on paper the class trait look great, the champions that makeup the Ranger class are some of the least effective damage dealers in a game that currently favours Assassins.
There are five champions in the Shapeshifter class. These champions are Nidalee, Elise, Shyvana, Gnar and Swain. When there are three Shapeshifters on the board they gain 100% of their maximum HP when they transform.
This class is particularly strong when utilising Nidalee and Gnar due to their Wild origin, providing some much needed HP to ensure that their effectiveness is maximised.